Apart from the title, we are not right -really looking at the last of “The Last of Us.” It has only been nine years since Naughty Dog released the original horror survival drama on Playstation 3, and only eight years since the studio made a re -made Playstation 4 more than a year later. A complete remake of “The Last of Us,” which was designated as PlayStation 5 Exclusive, has been reported since the beginning of April 2021. Since then, gamers in all social media boards such as Reddit have held a series of increasingly intense debate about whether or not or not or not whether or not or not or not or not or not or not or not or not or not Naughty Dog’s Tale about a man who escorts his adopted daughter through America after the apocalyptic deserves remaster or other remakes so soon after the original release. Not to mention, “The Last of Us: Remastered” for PS4 arguably looks better than many new games released for the first time in 2022.

“The last of us” and the sequel has sold a lot of copies. The Hyper-detailed “The Last of Us: Part 2” has sold more than 10 million copies in June 2022, according to Naughty Dog. For full disclosure, “The Last of Us: Part 2” was developed with production values ​​such as cinema such as the core of the design philosophy that many employees complained of a 12-hour working day (through my city), and it is very possible that the related crunch is why the game release pushed several times. However, it was informed by the knowledge that these games did produce results, Sony and Naughty Dog constantly in front of the original re-making, and we finally had new details about how this remake would really be played.

The last of us part 1 will get a sophisticated haptics, adaptive trigger support

Thanks to the posting of a new blog from Sony, we can now see “The Last of Us: Part 1” in the action for ourselves. As many people suspected, now confirmed as exclusive PS5, but it seems like you will use every PS5 trick, including fast storage of SSD M.2 and a very tactile dualsense controller, to provide more interesting cinematic experience than the original.

Haptic feedback, combined with the resistance of the dualsense controller’s adaptive trigger, is a prominent feature in this announcement. This can very quickly change the way you approach “The Last of Us: Part 1” in certain cases. For example, when using a bow, your trigger finger will receive physical resistance because the adaptive trigger pushes your fingers back to simulate the actual arc tension. This can quickly increase the difficulty of battle in the tense example when implemented correctly, and it seems you will be able to feel certain cues in the environment as well. When paired with a 3D PS5 audio machine, these combined features can add tension to many moments driven by horror that dissolve the campaign.

The loading time, AI, and Visual also get large lumps, and it seems that enemies and allies will be able to predict the movement of players in limited capacity, unlike how they behave in “The Last of Us: Part 2”. “The Last of Us: Part 1” will be available to PS5 owners on September 2, and is scheduled to worth around $ 70 at the time of release.

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